

The quest will jump straight to the stage where the Wanderer can "Tell Roy Phillips the ghouls can move in."Īfter killing Roy and his gang, return to Chief Gustavo for a reward of 500 caps (700 by passing a Speech check). This quest will also be automatically added if one kills every resident of Tenpenny Tower. One way the ghouls will take over and occupy the area, and the other way the ghouls will be dead and the humans will continue living where they were before. Once Roy and his gang have been located, either kill the ghouls, or speak to Roy and offer to help him and his ghouls enter the building through the secret underground entrance to massacre the residents, or find a peaceful way for the ghouls and humans to live together. Follow the tunnels and one will find a door leading to Roy Phillips' hideout. Gustavo will direct the Wanderer to the feral ghoul infested Warrington Tunnels southwest of Tenpenny Tower. Attempting and failing the Speech test means one will get a 10mm SMG instead.
#Fallout 3 nexus tenpenny tower upgrade
If the quest is initiated by speaking to Chief Gustavo, the Wanderer will get an assault rifle and a promise of 500 caps for the death of Roy Phillips and his "gang." A successful Speech check will raise the reward to 700 caps, as well as upgrade the player character's starting gun to a Chinese assault rifle with some 5.56mm rounds. The quest is started either by speaking with Chief Gustavo at Tenpenny Tower or by Roy Phillips in the Warrington Tunnels. Note that the decisions made in this quest can have permanent and major effects on the fate of a major city and obtaining some of the most useful items in the game. The player character can choose to kill the band of ghouls, let them into the tower, or find an uneasy diplomatic solution.
#Fallout 3 nexus tenpenny tower mod
Please take the time to comment on this mod it is my first release for FO3.The ghouls want to live in the luxurious Tenpenny Tower, but neither Allistair Tenpenny nor the other residents are willing to let them in. Please let me know if you find something. RR Companion Vault by NosRhyfelwr and ttomwvĮnhanced Children by Kiwi82mx and Team CotW Requirements (other than Fallout 3, of course): (NOTE: If you're using an earlier version of this mod be sure to get any important items from their inventories before installing the Overwrite if upgrading from older versions.

Other companions from other custom races?Įxtract all files to c:\program files\bethesda softworks\Fallout 3\data. V2.0 - 1.) modified each face to give a more human appearance to each girl while retaining their anime cutenessģ.) removed the ham radio completely and created individualized recall items (Shojo holotags)Ĥ.) added to Chloe Boucher's quarters a respawning box of Shojo holotags V1.3 - raised each girl's base health to hopefully avoid the "stimpack infinite loop" Removed the visual effects from the radio script V1.2 - gave each their own script to improve AI response

V1.1 - fixed a minor inventory issue to insure they all have ammo (TIP: If you don't want to/don't have time to gather the girls one at a time from their initial locations, the extra holotags from the box in Chloe Boucher's areaĬan be used to summon them all even before they have been recruited.)

(Shojo holotags) unique to each companion which, when added to the player's inventory, instantaneously recall that companion to the player's location. This mod adds a total of 14 anime-style Shojo (young girl) companions to Vault 1 and a few other primary locations (details below), as well as inventory items
